How to add Starter Content to an existing Project (Unreal Engine 5)

If you’ve arrived at this Unreal Engine beginner tutorial, you’re probably wondering how to add Starter Content and import templates to your UE5 project after you’ve created it.

It makes no difference if you forgot to check the Starter Content checkbox during Project Creation in Unreal Engine or if you decided to add it later. The same applies if you decided to start with a blank project and now you want to import the first or third person template.

But don’t worry! I have good news for you:

This problem is extremely simple and quick to solve, so let’s get started!

How to import Starter Content

1. Open the Content Browser

The first thing you should do is open your Content Drawer. Simply click the “Content Drawer” button in the bottom left corner to get started.

Unreal Engine Content Drawer

You can also go to window and select “Content Browser” as an alternative. If you’re new to Unreal Engine and want to learn more, I recommend reading our Content Browser Guide.

How to open the content browser in Unreal Engine

2. Navigate to the Content and Assets menu

To open the menu, either click the “+ Add” button in the top left corner of the tab or right click anywhere within the content browser.

Now select the second option: “Add Feature or Content Pack…

Add Assets Menu in Unreal Engine

3. Add Feature or Content Pack…

You should now be in the “Add Content to Project” window.

Now simply click the “Content” tab, then select “Starter Content,” and then click “Add to Project” in the bottom right corner.

Blueprint and C++ templates can also be added by going to their respective tabs. This way, you’ll be able to use one or more templates in the same project.

How to add Starter Content in Unreal Engine

And that’s all there is to it!

Within the Content Browser, you should now see a folder containing the template or starter content assets.

Starter Content Overview

The following assets can be found within the starter content:

Architecture (Static Mesh)

  • Floor 400×400
  • Pillar 50×500
  • Platform
  • Walls: 400×200 | 400×300 | 400×400 | 500×500
  • Wall with door: 400×300 | 400×400
  • Wall with window: 400×300 | 400×400


  • Collapse
  • Explosion
  • Fire and Sparks
  • Light
  • Smoke and Steam
  • Wind
  • Starter Music


  • Ceiling and wall lights
  • Fire, explosion, smoke and sparks effects
  • Light Studio
  • Sky Box


  • HDRI Epic Courtyard Daylight


  • Advanced Lightning
  • Minimal Default
  • Starter Map

Materials and Textures

  • Basic floor, wall and color grid
  • Bricks: Clay, cut stone and hewn stone
  • Ceramic Tile
  • Cobble Stone: Pebble, rough and smooth
  • Concrete: Grime, panels, poured and tiles
  • Glass
  • Ground: grass, gravel and moss
  • Metal: brushed, burnished, chrome, copper, gold, rust and steel
  • Rocks: basalt, sandstone and slate
  • Tech: Checker dot, hex tile, tech panel
  • Water: Lake and ocean
  • Wood: Floor walnut, oak, pine and walnut.


  • Ambient dust
  • Explosion
  • Fire
  • Smoke
  • Sparks
  • Steam Lit

Props (Static Mesh)

  • Bush
  • Chair and couch
  • Corner frame
  • Door and door frame
  • Glass window and window frame
  • Lamps: ceiling and wall
  • Pillar frame
  • Rock
  • Shelf
  • Stairs
  • Statue
  • Table

Shapes (Static Mesh)

  • Cone
  • Cube
  • Cylinder
  • Triangle
  • Capsules
  • Pipes
  • Plane
  • Pyramids
  • Sphere
  • Torus
  • Trim
  • Tube
  • Wedges

I hope this tutorial was useful, and remember to check out our Unreal Engine Roadmap to keep learning.